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Hierarchy

  • BackupGamePage

Index

Constructors

constructor

Properties

actionSheetProvider

actionSheetProvider: ActionSheetProvider

Private bwcErrorProvider

bwcErrorProvider: BwcErrorProvider

Private bwcProvider

bwcProvider: BwcProvider

credentialsEncrypted

credentialsEncrypted: boolean

currentIndex

currentIndex: number

customWords

customWords: any

deleted

deleted: boolean

error

error: boolean

Private events

events: Events

Private fromOnboarding

fromOnboarding: boolean

If it is from onboarding page.

isWrongOrder

isWrongOrder: boolean

whether word is selected in wrong order when check mnemonic

keys

keys: any

Private logger

logger: Logger

mnemonicHasPassphrase

mnemonicHasPassphrase: any

mnemonicWords

mnemonicWords: string[]

navBar

navBar: Navbar

Private navCtrl

navCtrl: NavController

Private navParams

navParams: NavParams

Private onGoingProcessProvider

onGoingProcessProvider: OnGoingProcessProvider

Private password

password: string

Private persistenceProvider

persistenceProvider: PersistenceProvider

Private profileProvider

profileProvider: ProfileProvider

selectComplete

selectComplete: boolean

shuffledMnemonicWords

shuffledMnemonicWords: any

slides

slides: Slides

Private translate

translate: TranslateService

useIdeograms

useIdeograms: any

wallet

wallet: any

Private walletId

walletId: string

Private walletProvider

walletProvider: WalletProvider

Methods

addButton

  • addButton(index: number, item: any): void

checkOrder

  • checkOrder(): void

Private confirm

  • confirm(): Promise<any>

Private finalStep

  • finalStep(): void

ionViewDidEnter

  • ionViewDidEnter(): void

ionViewDidLoad

  • ionViewDidLoad(): void

Private isDeletedSeed

  • isDeletedSeed(): boolean

ngOnInit

  • ngOnInit(): void

removeButton

  • removeButton(index: number, item: any): void
  • Remove a button from the input area when a word is selected.

    Parameters

    • index: number

      index of selected word in the input area

    • item: any

      selected word

    Returns void

Private resetGame

  • resetGame(): void

Private setFlow

  • setFlow(): void

Private shouldContinue

  • shouldContinue(): void

Private showErrorInfoSheet

  • showErrorInfoSheet(err: Error | string, infoSheetTitle: string): void

Private shuffledWords

  • shuffledWords(words: string[]): object[]

slideNext

  • slideNext(reset: boolean): void

Private slidePrev

  • slidePrev(): void